hubkruto.blogg.se

Marvel vs capcom clash of super heroes
Marvel vs capcom clash of super heroes












Raging Demon - Lp Lp 6 Lk Hp (Costs 3 Meter) HYPER COMBOS Mode Change - 63214 + Lp/Mp/Hp (Further study is needed, this could be a case similar to DIO/Fulgore) 623+3punch teleports you in front of the opponent, 421+3punch teleports behind them, 623+3kick teleports you to the middle of the screen, and 421+3kick teleports you to the opposite end. Teleport - 623/421 + 3 punches or 3 kicksĪkuma becomes intangible for a moment and shooooshes his way across the screen. The heavy version rises upwards and does more damage, making it a good combo tool that can go over some projectiles if timed right.į O O T D I V E - 236 + Lk/Mk/Hk (In Air) Great anti-air, reversal, and now a combo tool since it travels further forward and can be used in the air.Ī better combo tool, more similar to the SFV version than anything else. It's still an okay tool, as you can use it as an air-to-ground or even air-to-air because of its downward angled nature (but maybe don't do it a lot because it has disgusting amounts of recovery frames). That said, it's a good move to use in combos, and the air version can be incredibly useful for safe movement and as an ok approach tool.Īlmost the same as Ryu's, but it doesn't go all the way across the screen. Never use this out of nowhere, because doing so is basically asking to die. Ryu does a spinning kick that is longer and more powerful depending on the kick inputted. Tatsumaki Senpukyaku - 214 + Lk/Mk/Hk (Air OK) It's a good anti- air, but it's very punishable if it misses, and it's not an amazing combo tool. The other one and only, where Ryu does an uppercut of varying strength and height depending on the power of the punch inputted, while shouting "Shoryuken". There are better options to end a combo or punish, but it's still there, and it's still reliable.

marvel vs capcom clash of super heroes

It can be used to make your opponent do something predictable, finish a combo, or to punish, but it really shouldn't be spammed. A great projectile that you can use mid-air, and it goes all the way across the screen. Ryu shouts "Hadoken" and shoots a ball of energy as big as he is across the screen, and it goes faster depending on the strength of the punch used.

marvel vs capcom clash of super heroes

Oki is pretty limited for Ryu, but it's there if you want it. Difficult to combo into on the ground, but it's reasonably fast, and is kind of an anti-air? I guess? I would stay away from this move unless you're sure you'll land it, because the end lag is a bit annoying.Ģhk - A good sweep that causes a hard knockdown. 5lp - Good jab, but it's difficult to use when hitconfirming into his launcher, as any combo started with it will push the enemy a not insignificant distance away.Ģhp - Ryu's launcher.














Marvel vs capcom clash of super heroes